Major speed-ups

Some recent changes have made the canvas in Naked light much more responsive and in some cases “perfect” fast—i.e., 60 FPS.

Some more recent changes have mucked that up, and currently the blitting code is (temporarily) a mangled mess of old and new spaghetti code.

I hope I can straighten this all out tomorrow: I think I need to release everything on Friday regardless. If there’s something fundamentally wrong with the current approach I’ve taken, I’d rather know before spending days getting it perfect.

posted : Wednesday, May 28th, 2008

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